Hello, I just want to ask if vJoy could help in this. This wheel is working in W10 flawlessly (even with FFB) but some game (Richard Burns Rally) can't recognize it as MS SideWinder wheel. It recognizes this wheel as standard HID and I think this is the reason that FFB does not work in this game (to be specific - it recognize presence of FFB so it activates FFB on the wheel when launching the game and it is even possible to toggle autocentering function in the game settings but it cannot spin the wheel, use effects etc). In virtualized Windows XP the game displays MS wheel image in settings as a proof it recognizes the wheel model and FFB works properly. Values in registry are the same (VID_045E&PID_0034) in XP and W10, the only difference here is CLSID value in OEMForceFeedback. The main difference is the actual device driver which is different on each system, in XP I can see Microsoft Sidewinder Force Feedback wheel in Device Manager but on W10 there is USB Input device. I can provide more details in this if needed. My question is - do you think that if I compile your project (I am sure I can learn to do that as I am a programmer) with the same VID & PID I could help the game to recognize it correctly as in WinXP? Or do you have some other tips what could help?
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Sidewinder Wheel Drivers For Mac Free
Apr 06, 2020 I dusted off my Microsoft Sidewinder Force Feedback 2 Joystick and Logitech MOMO Force Racing Wheel and set about finding drivers. Seems the Sidewinder FF2 works fine under Windows and MAY work to some extent under Linux, but Mac OS X is a no go (though there does appear to be an Apple Force Feedback library built into the OS so there is SOME.
May 26, 2018 MICROSOFT SIDEWINDER PRECISION RACING WHEEL DRIVERS FOR MAC - According to the OAuth 2. Pma Products Replacement Parts Page Kinect Adventures pack-in with Kinect peripheral, 24 million Best selling non-bundled game.